World of Darkness: Tenebris Raptis

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 Lore of Flesh

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PostSubject: Lore of Flesh   Sun Sep 01, 2013 1:52 pm

Associated Apocalyptic Form: Aruru, The Visage Of Flesh
Associated House: Devourer (Rabisu)

The lords of wood and claw were made to rule the wild things of the world, shaping flora and fauna according to the Creator's plan and shaping each one's role in a complex and dynamic ecology. The Lore of the Beast defined their mastery of animal, fish, and fowl, allowing them to summon, command, and shape the bodies of their subjects, while the Lore of the Wild comprised the collected secrets of forest and field. The Lore of the Flesh came later, during the war, as the Rabisu turned their arts to shaping human flesh for the fury of the battlefield.

* Body Control [ Demon: The Fallen -- Page 207 ]
This evocation allows the Devourer to alter the body chemistry of her host body and others. She can purge poisons (both natural and manmade) and increaseor reduce metabolism.

System: Roll Intelligence + Medicine. The difficulty depends on the complexity of the metabolic change. Purging the body of fatigue poisons is difficulty 6. Forcing alcohol out of a person's system is difficulty 7 or greater, depending on the level of intoxication. Putting the body into a deathlike coma is difficulty 9 or more. To perform this evocation on another, the demon must be able to make physical contact, and the individual can attempt to counteract the effort with a successful resisted roll using the victim's Willpower (difficulty Cool. The effects of this evocation last for the duration of the scene, after which poisons removed or normal metabolism takes effect again. This evocation can alleviate one instance of poisoning altogether if a temporary Willpower Point is spent.

Torment: Monstrous demons use a brute-force approach when performing this evocation, putting a terrible strain on a subject. After rolling, total successes are compared to the subject's Stamina. Successes that exceed the target's Stamina are suffered as bashing damage, which may not be soaked.

** Manipulate Nerves [ Demon: The Fallen -- Page 208 ]
Like Body Control, this evocation allows the demon to manipulate a subject's nervous system. Strength and reflexes can be enhanced, senses can be dulled or sharpened, or the person can be subjected to waves of intense pleasure or pain.

System: Roll Intelligence + Medicine. The difficulty is determined by the complexity of the intended effect. Reducing the effects of pain is difficulty 6, while increasing the speed of a person's reflexes (increase his Dexterity) is 7 or 8. Sharpening a person's senses (or dulling them) might require a difficulty of 9 or more. Each success increases or decreases a relevant physical trait or wound penalty by one, as appropriate for the effort. The effects of this evocation lasts for the duration of the scene. To perform this evocation on another individual, the demon must be able to make physical contact, and a resisted Willpower (difficulty Cool can be made to counteract your character's effort.

Torment: A monstrous demon risks inflicting severe physical damage to a subject by crudely manipulating the victim's nervous system. After rolling, the total successes are compared to the subject's Stamina. Successes that exceed the target's Stamina are suffered as lethal damage.

*** Manipulate Flesh [ Demon: The Fallen -- Page 208 ]
This evocation allows the demon to manipulate a subject's physical form (be it her own or another's) adding muscle mass, increasing bone density, or expanding mental faculties.

System: Roll Intelligence + Medicine. Each success is a point that can be added to any of the subject's Physical or Mental Attributes. There's a risk, however. Compare the total number of successes to the subject's Stamina. Any excess successes are suffered as bashing damage due to system shock. This damage can't be soaked. To perform this evocation on another individual, the demon must be able to make physical contact, and the individual can attempt to counteract its effects -- the Storyteller makes a Willpower roll (difficulty Cool. This power lasts for the duration of one scene.

Torment: Monstrous demons alter flesh and bone without regard for their subject's frailty. If performed on another, a Willpower roll is made for the subject, with a difficulty equal to the demon's Torment. If the roll fails, the subject suffers a temporary derangement that makes him uncontrollably paranoid and prone to violence. If the roll is botched, the derangement is permanent.

**** Restore Flesh [ Demon: The Fallen -- Page 208 ]
The demon is capable of restoring an animal or person's body to its original form, no matter how torn or mutilated it has become.

System: Spend one Faith Point and roll Perception + medicine. Each success heals one level of lethal damage or all levels of bashing damage that the subject has suffered. Lost limbs or organs are restored completely, and any illness or poisons are purged from the body. Aggravated damage can't be healed with this evocation, nor can the power resurrect someone who's already dead. The Devourer must be able to touch the subject to perform this evocation.

Torment: Monstrous demons are capable of performing this evocation as well, but their ministrations are invariably tainted by hatred and pain. The Storyteller makes a resisted Willpower roll (difficulty 7) for the subject. If successful, the subject gains a temporary derangement. If the roll fails, the derangement is permanent. If the roll botches, the subject becomes a mindless, psychotic killing machine.

***** Shape Flesh [ Demon: The Fallen -- Page 208 ]
The demon is capable of transformingg human flesh into any shape desired. Mortals or fallen can become monstrous creatures straight out of legend.

System: Spend one Faith Point and roll Dexterity + Medicine in a resisted roll against the target's Willpower (difficulty 7). The player decides the form she wishes to create, along with its relevant physical capabilities, and the Storyteller determines the number of successes necessary to make the form a reality. These successes can be generated as part of an extended roll over a period of days (one roll per day) as the demon "tinkers" with her creation. As a rule of thumb, assume that each success confers or removes one Physical Attribute point or physical feature. The effects of this evocation last for a number of days equal to the character's Faith score, or they can be made permanent by expending one temporary Willpower Point. Devourers can use this evocation on themselves or others, as long as they can touch a subject.

Torment: Monstrous demons' alterations are invariably warped by their Torment, creating grotesque deformities that transform victims into walking nightmares. Such a hideous metamorphosis causes the victim to gain a temporary derangement and to suffer a level of lethal damage each day as a result of the intolerable strain placed on his body. Mortals who witness these creates suffer the effects of Revelation.
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