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 Lore of Humanity: Common

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PostSubject: Lore of Humanity: Common   Sun Sep 01, 2013 12:59 pm

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While most lore is considered proprietary to the House that created it, two paths exist as tools that every angel (or demon) needed to further their work amid the wonders of Paradise. The Lore of the Fundament was the first, encompassing the basic building blocks of the physical universe, in effect creating a set of principles that provided the foundation upon which the work of all the Houses was based. The second set of common lore evolved among the fallen during the Age of Wrath as a means of facilitating contact between humanity and the rebel host.


* Translate [ Demon: The Fallen -- Page 173 ]
The demon can understand (and be understood by) mortals, regardless of what language they speak.

    System: Roll Manipulation + Empathy. The evocation affects a number of people equal to the successes rolled. The demon can understand the speech of each affected individual and be understood in turn, even if all of the individuals involved speak completely different languages. The effects of this evocation last for the duration of the scene. People who speak different languages don't understand each other when this power is used on them.

    Torment: Monstrous demons must overcome the obstacle of their own Torment, or the words they hear are filtered through their own anger and obsessions. After the evocation is used successfully, a Willpower roll is made with a difficulty equal to your character's Torment. If successful, your character understands the words of those around her as they're intended. If the roll fails, your demon's understanding of what's said is skewed by her own hatred and despair. A greeting is misunderstood as a threat, or an honest answer sounds evasive or outright deceptive. The Storyteller is encouraged to make this Willpower roll on behalf of the character and keep the results secret, tailoring the information the player hears accordingly.


** Insinuate [ Demon: The Fallen -- Page 174 ]
This evocation causes mortals to instinctively regard the demon as a potential friend, allaying any initial feelings of distrust or suspicion and engaging their interest in her. Unless gifted with a demon's resistance to mind control, thralls can be affected by this evocation as well.

    System: Roll Manipulation + Empathy. The evocation affects a number of individuals equal to the successes rolled. Each person resists the evocation with a Willpower roll. if the Willpower roll fails, affected individuals trust the demon within reason and talk freely and openly with her, lowering the difficulty of any of the demon's with her, lowering the difficulty of any of the demon's subsequent Manipulation rolls by one. The effects o this evocation last for the duration of the scene.

    Torment: Roll Manipulation + Empathy. The evocation affects a number of individuals equal to the successes rolled. Each person resists the evocation with a Willpower roll. if the Willpower roll fails, affected individuals trust the demon within reason and talk freely and openly with her, lowering the difficulty of any of the demon's with her, lowering the difficulty of any of the demon's subsequent Manipulation rolls by one. The effects o this evocation last for the duration of the scene.


*** Fade [ Demon: The Fallen -- Page 174 ]
Demons using this evocation literally fade into the background. Mortal eyes simply pass over them unless the demons choose to call attention to themselves. Demons (and thralls who've been gifted with the demon's resistance to illusion) are immune to the effects of this evocation.

    System: Roll Manipulation + Subterfuge. Mortals resist with a Willpower roll (difficulty Cool. If successful, the demon goes unnoticed by mortals unless she does something to call attention to herself such as make physical contact or speak to them directly. These effects persist for the remainder of the scene or until the demon wills them to cease.

    Torment: Monstrous demons who perform this evocation fade from the sight of ordinary mortals, but stand out like beacons for those consumed by anger or a lust for violence.


**** Confess  [ Demon: The Fallen -- Page 174 ]
Mortals engaged in conversation with the demon respond to his questions with complete candor. Unless made aware of it later with direct questions about events, the mortal affected by this evocation doesn't remember the details of the conversation. Unless gifted with a demon's resistance to mind control, thralls can be affected by this evocation as well.

    System: Spend one Faith Point and roll Manipulation + Subterfuge. The target resists with a Willpower roll (difficulty 7). If your roll is successful, the demon can ask the mortal any questions she wishes, and the mortal answers with complete honesty. The effects of this evocation last for a number of turns equal to your character's Faith score.

    Torment: Monstrous demons are able to draw out only a mortal's dark nature, learning her secret animosities, lusts, and ambitions.


***** Alter Memory [ Demon: The Fallen -- Page 174 ]The demon is able to manipulate a mortal's memory, changing or removing any recollection of his dealings, or planting memories where none were before. Unless gifted with a demon's resistance to mind control, thralls can be affected by this evocation.

    System: Spend one Faith Point and roll Manipulation + Subterfuge. If your character attempts to alter or remove an existing memory, the difficulty is 7. Planting a completely false memory is difficulty 8. A resisted Willpower roll is made for the target (difficulty 7). You must achieve a number of excess successes determined by the Storyteller, depending on the intensity and breadth of the memory or memories that your character tries to manipulate. Editing or removing the memories of a brief encounter requires one success, while planting or altering a series of memories covering a period of days or weeks requires two or more successes. Altered or fabricated memories are permanent.

    Torment: Monstrous demons who perform this evocation also cause bouts of sleeplessness, anxiety, and despair that take days or weeks to subside. Nightmares persist for a number of nights equal to the character's torment score. Each night, make a Willpower roll for the victim with a difficulty equal to the demon's Torment. If the roll fails, the victim loses a temporary Willpower Point. If the victim runs out of Willpower Points, she gains a temporary derangement.
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