World of Darkness: Tenebris Raptis

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 Future Items. Communications & Electronics and more

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Join date : 2010-01-30
Age : 40
Location : Australia

PostSubject: Future Items. Communications & Electronics and more   Mon Jul 22, 2013 2:09 pm

Electronics
*Ratings represent how powerful an object or device is, the higher the rating the harder they are to come by and the more expensive they are. Rating are the devices dice pool for opposed tests. In some cases they can add to the characters dive pool for certain tasks.

GCD's – Global Communications Device (Smart Phones) often called Com Links.
GCD's are the personal communications devices that gives access to every aspect of life at your fingertips, where ever you are. Phone, Comms and access to the Matrix. Most see it as the most important advancement in the history of Modern society. GCD's is a pocket size computer, allowing you to access your personal security, accounts and even remote control access to vehicles and drones.

Standard GCD's contains most of the following features:
Music player, micro projector, touch-screen display, camcorder, microphone, image/text scanner, RFID reader, GPS (global positioning system, triangulated from registered local wireless nodes), roll-up Velcro-fastening keyboard, chip player, retractable ear buds, voice-access controls, and a shock and water-resistant case.

Accessories:
Virtual Reality head sets, Gloves and suites, Drone remote control Systems. Increased Memory and CPU, Printers,

Datachip:
For those occasions when you want to transfer data by physical means, optical memory chips (OMCs) can hold hundreds of gigapulses of data in a small finger-sized chip, accessible by any electronic device.

Datasoft:
Datasofts encompass a wide variety of information files, from databases to textbooks to literature


Vision Enhancers
From hip sunglasses to protective goggles to chic monocles, basic vision enhancers come in several common forms. Binoculars are hand-held, with built-in vision magnification;

*Contact lenses are worn directly on the eyes;
*Goggles are relatively large and robust devices that cover the eyes and are strapped to the head.
*Glasses are lightweight frames worn on the bridge of the nose;
*Monocles are worn on a headband with a flip-down arm, or on a chain;
*Imaging scopes are sometimes mounted on weapons.

All such devices have wireless capability, though they may also be directly wired via fiberoptic cable (except contacts).

Flare Compensation:
This protects the user from blinding flashes of light as well as simple glare. Flare compensation also protects users with thermographic vision from heat flashes and glare from infra-red lighting. It eliminates the vision modifiers for glare.

Low-Light Vision:
This accessory allows the user to see normally in light levels as low as starlight. Total darkness still renders the user as blind as an unmodified person.

Thermographic Vision:
This enhancement enables vision in the infra-red portion of the spectrum, enabling the user to see heat patterns. Thermographic vision is a very practical way to spot living beings in areas of total darkness (even though it’s difficult to fully determine their type and appearance), to check if a motor or machine has been running lately, and to track heat footprints.

Ultrasound:
The ultrasound accessory consists of an emitter that sends out continuous ultrasonic pulses and a receiver that picks up the echoes of these pulses to create a topographic ultrasound “map” that is laid over (or replaces) the user’s normal visual sensory input. While ultrasound vision is perfect to “see” textures, calculate exact distances, and pick up things otherwise invisible to the naked eye, it is less adept at other tasks like perceiving colors and brightness. It cannot penetrate materials like glass that would be transparent to optical sensors. The ultrasound sensor can be set to a passive mode, in which it does not emit ultrasonic pulses but still picks up ultrasound from outside sources (such as motion sensors or someone else’s ultrasound sensors on active mode)

Vision Enhancement:
Vision enhancement gives the character sharper vision. It adds its rating as a positive dice pool modifier to the user’s visual Perception Tests. Vision Magnification: This zoom function magnifies vision by up to 50 times, allowing distant targets to be seen clearly. It is available as both an optical or electronic (with real-time image correction) enhancement. For rules on using vision magnification in ranged combat.

Periscope:
An L-shaped tube with two mirrors, the periscope allows the user to look (or shoot) around corners.

Audio Enhancements
Audio enhancements are commonly available as ear buds or headphones. Each will play audio input from VR or other sources.

Audio Enhancement: (Rating 1-5)
Audio enhancement allows the user to receive a broader spectrum of audio frequencies (including those outside the user’s normal audible spectrum, like high and low frequencies) while experiencing finer discrimination of nuances and blocking out distracting background noise. Audio enhancement adds its Rating as a positive modifier to the user’s Listening Perception Tests.

Select Sound Filter:
This filter allows the user to block out background noise and focus on specific sounds or patterns of sounds (including sound, word, or speech pattern recognition). Each rating point allows the user to select a single sound group (such as a conversation or the breathing of a guard dog) and focus on it. The user can only actively listen to one group at a time, but she may choose to record the others for later playback or set them to triggered monitoring (such as sounding an alert if there is a variation in the breathing pattern of the dog, or if the conversation brings up a certain topic).

Spatial Recognizer:
This accessory pinpoints the direction from which a sound is coming. The user receives a bonus of +2 dice pool modifier on all Perception Tests to find the source of a specific sound.


Security

Tags:
These tags are used to monitor employees’ workplace activities, grant clearance to authorized devices and areas (and alert security when detected in unauthorized areas), and provide a means of tracking in case of abduction. These same tags are also used on criminals, both in the joint and when released on parole/monitoring conditions. Parents and schools also use them to track students

Sensor Tags:
These tags are equipped with a sensor and are programmed to monitor a certain object/person/environment and respond to certain conditions. Sensor tags are used for diagnostic purposes in various devices, vehicle components, and cyberware, as well as to monitor temperature in food shipments, and many similar purposes.

Stealth Tags:
Stealth tags are encoded to remain silent and only respond to transmissions with the proper pass codes. They cannot be located with a GCD or bug scanner (unless the codes are known). They typically use special frequencies and other tricks to avoid detection. These tags are also disguised so as not to look like RFID tags (an additional –2 Concealability). Stealth tags are often used as a backup for security tags, and may be implanted in the same way.

Tag Eraser:  (Rating 1-5)
This hand held device creates a strong electromagnetic field that burns out RFID tags. The eraser must be brought within 1 centimeter of the target, but will automatically burn any non-hardened tag out, no test required. The eraser’s electromagnetic field is also capable of erasing/scrambling other non-optical electronic circuit systems at the ST’s discretion. The eraser cannot burn out security RFID chips.

White Noise Generator: (Rating 1-5)
This devices creates a field of random noise, masking the sounds within its area. All Perception Tests to overhear a conversation within 10 meters of a white noise generator receive a negative dice pool modifier equal to the generator’s rating. If more than one generator is in use, only count the highest rating.

Maglock: (Rating 1-5)
Maglocks are electronic locks with a variety of access control options, from keypads to passcards to biometrics.


Sensors
Thanks to ubiquitous computing and the propagation of wireless technology, sensors are found almost everywhere. Cheaply-produced by the billions, miniaturization and integration with other systems have made them often difficult to spot.

Radar:
Radar sensors are used to monitor activity on or around installations, encampments, and battlefields. Radar systems work by emitting radio and measuring the reflection of those waves as they bounce off both moving and fixed objects like people, animals, vehicles, terrain, weather formations, etc. Radar systems are capable of detecting ground-level activity such as walking or crawling, and they can determine range, altitude, direction, and speed. Radar does not suffer Visibility modifiers, but may suffer dice pool modifiers when used to detect objects in cluttered terrain like urban settings or heavy foliage, due to the “noise” generated by so many reflected radio waves. Radar is also vulnerable to jamming.

Thermometric:
A thermometric sensor scans the ambient temperature of the environment around the bug.

Radiation:
A radiation sensor monitors the presence and level of radioactive sources in close proximity to the sensor.

Sonar:
Sonar uses sound waves to detect objects. Sonar comes in two types, passive and active. Passive sonar simply listens to the propagation of sound and vibration underwater made by external sources. Active sonar transmits a ping and then listens for the reflection of the sound pulse. Detected sources are analyzed for their type, range, and bearing.

Atmosphere Sensor:
Weather forecasts are notoriously untrustworthy (thanks to pollution, the Awakening, and other factors), but atmospheric sensors can keep you from getting caught in the rain.

Camera:
The most common sensor, cameras can capture still photos, video, or trideo (including sound). Cameras may also be upgraded with vision enhancements.

Cyberware Scanner:
This millimeter-wave scanner is primarily intended to detect cyber-implants, but can be used to identify other contraband as well. Maximum range 15 meters.

Directional Microphone:
Allows the user to listen in on distant conversations. Solid objects as well as loud sounds outside the line of eavesdropping block the reception. Maximum range is 100 meters.

Geiger Counter:
This sensor picks up the amount of radioactivity surrounding it.

Laser Microphone: (Rating1-5)
This sensor bounces a laser beam against a solid object like a windowpane, reads the vibrational variations of the surface, and translates them into the sounds that are occurring on the other side of the surface.
Use Perception + Device rating for the listener’s Perception Test. Maximum range is 100 meters.

Laser Range Finder:
This simple sensor emits a laser beam that is reflected off a target’s surface and picked up by a detector to calculate the exact distance.

Microphone: (Rating1-5)
A standard omnidirectional audio pick-up that can be upgraded with audio enhancements. Motion Sensor: This sensor uses ultrasound to detect drastic changes in the ambient temperature caused by movement.

Olfactory Scanner:
The olfactory sensor picks up and analyzes the molecules in the air. It works in the same way as the olfactory booster.

Radio Signal Scanner: (Rating1-5)
The radio signal scanner locate and locks in on radio traffic from RFID tags, wireless networks, and other transmitters, and is especially useful at capturing signals originating from nearby. The scanner can also measure a signal’s strength and pinpoint its location. Treat the scanner as if it were a Sniffer program  equal to its rating.


Anti Security Devices
There is always ways around security. Owning any of these devices is highly illegal. With out the appropriate contacts or Streetwise it would be extremely hard for the average person to come by them.

Keycard Copier:
The keycard copier allows the user to copy a stolen keycard in seconds before returning it to its owner. A new keycard can then be manufactured with a Computer + Wits Extended Test. The number of successes needed is the Keycard Security lock rating needed. When used, the forged keycard uses its rating in an Opposed Test against the maglock. Note that some security systems will note the unusual usage of duplicate keys (such as using a forged key to get inside a lab when the original key was used to get in recently and hasn’t left yet).

Maglock Sequencer: (Rating 1-5)
An electronic device required to defeat keypad-maglocks.

Camera Neutralizer: (Rating 1-5)
This system uses infra-red lasers and photo-detecting transistors to scan an area for the reflectivity and shape of the image-producing sensors used in digital cameras. Once a camera is located, the system points a laser directly into the camera, overloading it with white light and rendering images, video, and trideo useless. Celebrities oft en use this system to defeat paparazzi, as do some secure installations that hope to defeat surveillance measures. To determine if the neutralizer system detects a camera, make a Device rating Test. Visibility modifiers apply.  A detected camera is immediately targeted with a laser and neutralized, though if the camera moves erratically the neutralizer system may have to make another test to detect and neutralize it again.

Jammer:  (Rating 1-5)
This device floods the airwaves with electromagnetic jamming signals to block out wireless and radio communication. The jammer automatically jams any device with a Signal rating lower than its Device rating. The area jammer affects a spherical area—its rating is reduced by 1 for every 5 meters from the center (similar to the blast rules for grenades). The directional jammer affects a conical area with a 30-degree spread—its rating is reduced by 1 for every 20 meters from the center. Walls and other obstacles may prevent the jamming signal from spreading or reduce its effect (ST’s discretion). Micro-Transceiver: This classic short-range communication device is perfect for discreet operations. The micro-transceiver consists of an ear bud and adhesive GCD's. The transceiver’s Signal rating is equal to its Device rating.
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