World of Darkness: Tenebris Raptis

This is a OWoD Revised IRC RPG set in the dark future of 2095. On irc.darkmyst.net
 
HomeGallerySearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Guide to Writing Mage Characters

View previous topic View next topic Go down 
AuthorMessage
Tink

avatar

Posts : 130
Join date : 2010-03-17

PostSubject: Guide to Writing Mage Characters   Wed Feb 06, 2013 8:02 pm

EVERYONE NEEDS TO READ HOUSE RULES BEFORE THEY START.

Step 1

The first thing you need to do is selecting a Concept. This is what the character is and does. It will help provide the fundamental idea that will help everything else fall into place.

Step 2

Selecting the Clan. This is a vital part of the character and lays the foundation. Some Clans are more complicated than others. If you need advice talk to and ST, this is what we are here for. If you require a sheet speak to an ST.

Step 3

Natures and Demeanors: Everyone has them and like the characters Clan it will be a basic building block of their personality. The Nature of your character is the true personality, what inside. The Demeanor is the face they present for all to see. In some cases it is not unheard of for these to be the same, either way choose carefully and have fun.

Step 4

Filling out the sheet.

Attributes: Physical, Social, and Mental. Now there are three set of points to put into each 7/5/3. These are referred to the Primary group, the Secondary group and the Tertiary group. It is up to you to decide which group goes to what set of Attributes, Physical, Social and Mental.

Note: each dot represent how good the character is. 1 dot being poor and 3 dots being above average.

Note: This is an example. “If you choose Physical as your primary you can opt to spend 6 out of the seven and choose to place the 6th point in your Mental”. You have to spend the full amount in what you select.

Note: Every attribute begins at 1, the first point is free in Attributes.

Step 5

Attributes: Talents, Skills and Knowledge’s. This time the points go 13/9/5…Primary Secondary and Tertiary so select wisely as this is what your character can do. If you need help talk to an ST and they will explain what skills allow you to do what.

*Secondary Abilities are available, read the rules on them before you choose to use them. Remember STs have the final approval on these.

Note: No Ability can be over 3 dots unless you have ST approval.

Note: Academics refers to your characters schooling. No dots in this Knowledge means no school for them.

Step 6
Spheres: You get 5 points to split up between all Spheres, and an addition 1 into your Traditions Specialty Sphere.  Remember, your Sphere total cannot exceed your Arete Rating.

Step 7

Arete:  All Mages start with 1 Arete, this can be increased to a maximum of 4 with Freebie points at Character Creation.

Backgrounds: You get 7 points spend. Study the list and choose wisely. Don’t forget Resources – without this your character has NO money or income.

Note: All Backgrounds need to be explained and some require ST approval.

Step 8

Willpower: The Starting Willpower is five. This may look low but remember it came be put up later.

Resonance:  Choose one of the three types of Resonance and record 1 dot.


Step 9

Merits and Flaws: These are not vital or mandatory for the character. Merits and Flaws provide that little bit extra flash and can be incredibly fun.

To make this fair we have to cap them. As Flaws are free and add to the Freebie point score (see Step 10) the maximum you can take for this benefit is 7. Any more than 7 will not count toward extra Freebie points.

Merits have to be bought with Freebies, these are not free and we generally like to see a maximum of 7 points in total here. Many choose to balance their Merits and Flaws.

Step 10

Freebie Points: have 15 of these to spend anywhere on your sheet. They will allow you to increase your Willpower or anything else you feel you are lacking. The following table will tell you what costs what.

Note: All Freebies spends must be noted down so we can see what you have spent where.

Note: Freebies can be used to increase anything above what is stated in House Rules.

Attribute - 5 Freebies per dot
Ability - 2 Freebies per dot
Arete - 4 Freebies per dot
Sphere - 7 Freebies per dot
Background - 1 Freebies per dot
Willpower - 1 per dot


FINISHED

Well that was Descent from Eden's 11 er... 10 easy steps for Character Creation. Now the sheet is done all you have to do is write the Biography. If you are having trouble with what to write check out Question and Answers section or talk to an ST. Then Send the Sheet and the Biography to babylon.sumissions@gmail.com for final ST approval. Give us a nudge once its sent and we will check it out as soon as we can.
Back to top Go down
View user profile
 
Guide to Writing Mage Characters
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» EOC Zamorak GWD Solo guide ! For magers
» Dark Water Rising by Mariana Hale
» A step-by-step guide for writing a bitboard chess engine
» A step-by-step Video guide to Writing a Chess Engine
» Is death essential to good story writing?

Permissions in this forum:You cannot reply to topics in this forum
World of Darkness: Tenebris Raptis :: The Awakened World :: OOC For Mages-
Jump to: