World of Darkness: Tenebris Raptis

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 Fire Rules

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PostSubject: Fire Rules   Tue Apr 26, 2011 6:38 pm

Fire Vampires fear fire, for it is one of the few things that can end their immortal existences. Fire damage is aggravated and ignores armor; it may be soaked only with Fortitude. A fire's size determines the levels of aggravated damage a character endures per turn, while its heat determines the difficulty of the Fortitude soak roll. A character suffers the full damage effect for each turn that she's in contact with the flames; she must leave the area and/ or put out any fire on her to stop taking damage. All damage inflicted by fire is automatically successful unless soaked (i.e., a character trapped in a bonfire takes two automatic health levels of damage per turn, not the results of two damage dice per turn).

Soak Difficulty Heat of Fire
3 Heat of a candle (first-degree burns)
5 Heat of a torch (second-degree burns)
7 Heat of a Bunsen burner (third-degree bums)
8 Heat of an electrical fire
9 Heat of a chemical fire
10 Molten metal

Health Levels/Turn Size of Fire
One Torch; a part of the body is exposed to flame
Two Bonfire; half of the body is exposed to flame
Three Raging inferno; entire body is engulfed in

Note: Electricity in and of itself does not cause aggravated damage to vampires, but the heat generated by lightning or highvoltage electrical current can cause internal burns which are aggravated. Electrical damage may be soaked normally, using a character's Stamina + Fortitude. Damage is considered "normal" damage unless the character botches her soak roll, in which case the injury is considered aggravated as a result of internal burns. If your character falls to Maimed, she is scarred temporarily by the flames (reduce Appearance by one until her wounds recover to Bruised). If she is reduced to Crippled or Incapacitated by the fire, the burns cover the majority of her body, reducing Appearance by two.
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