World of Darkness: Tenebris Raptis

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 Melee Weapons Armory

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Avy
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Posts : 421
Join date : 2010-01-30
Age : 40
Location : Australia

PostSubject: Melee Weapons Armory   Sun Feb 07, 2010 6:24 am

NOTE FROM THE ST'S: ALL WEAPONS BROUGHT IN GAME OR DURING CHARACTER CREATION MUST BE APPROVED BY AN ST FIRST, NO MATTER THE STREETWISE OR INFLUENCE.

MELEE WEAPONS

* Unless stated all Difficulties start off at a base level of 6 *see Combat Modifiers for special maneuvers.

(B)Bashing, (L)Lethal, (A)Aggrivated

Type Damage Notes
Knives and Daggers
Bayonet Str +2 (L) Damage +1 if mounted on a bullpup
Bowie Knife Str +2 (L)
Combat Knife Str +1 (L)
Katar Punch-Dagger Str +2 (L) Strength + Brawl to use
Keris Str +2 (L) –1 Damage without Specialization
Khukri Str +2 (L)
Main Gauche Str +1 (L) +1 Parry Dice if used with another weapon
Pocketknife Str –1 (L)
Rondel Dagger Str +1 (L) -1 Armor Piercing, +2 Damage on surprise attacks
Trench Knife (WW1) Str +1 (L) Doubles as brass knuckles
Switchblade Str (L)
Swords
Bastard Sword Str +3/4 (L) One- or two-handed
Curved Sword Str +3 (L)
Fencing Sword Str +1 (L) Armor Piercing -1
Fish-Spine Sword Str +1 (L)
Gladius Str +2 (L)
Great Sword Str +4 (L)
Katana Str +3 (L)
Long Sword Str +3 (L)
Machete Str +2 (L)
Rapier Str +2 (L) Armor Piercing -1
Sword Cane Str +2 (L/B) Bashing damage when sheathed
Wakizashi Str +2 (L)
Blunt Weapons
Escrima Sticks Str +1 (B)
Flail Str +3 (B/L) –1 Damage without Dexterity 3, ignores shields
Mace Str +3 (B) Str +2 (L) Damage depends on type used
Maul Str +4 (B)
Morning Star Str +3 (L)
Sap Str +1 (B)
Telescopic Baton Str +3 (B)
Tonfa (Nightstick) Str +2 (B) +1 Parry Dice
Wooden Club Str +2 (B)
Chain (Basic) Str +1 (B)
Nunchaku Str +1 (B) -1 Damage without Dexterity 3
Shovel Str +1 (B)
Sledgehammer Str +2 (B)
Polearms
Halberd Str +4 (L) +1 Parry Dice, trip attack
Quarterstaff Str +2 (B) +1 Parry Dice
Spear Str +3 (L) +1 Parry Dice
Trident Str +4 (L) +1 Parry Dice
Scythe Str + 2 (L) +1 Parry Dice
Axes and Hammers
Battle-Ax Str +3 (L)
Crash Ax Str +2 (L)
Fire Ax Str +3 (L)
Hatchet Str +1 (L)
Ice Ax Str +2 (L) Armor Piercing -1
War Ax Str +5 (L)
War Hammer Str +5 (B)/Str +4 (L) Armor Piercing -1 (lethal only), recover after swing
Others
Chain Saw Str +5 (A) +2 Difficulty to use
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