World of Darkness: Tenebris Raptis

This is a OWoD Revised IRC RPG set in the dark future of 2095. On irc.darkmyst.net
 
HomeGallerySearchMemberlistUsergroupsRegisterLog in

Share | 
 

 The Experience Point System and XP Costs

View previous topic View next topic Go down 
AuthorMessage
Avy
Admin
avatar

Posts : 421
Join date : 2010-01-30
Age : 40
Location : Australia

PostSubject: The Experience Point System and XP Costs   Sat Feb 06, 2010 3:56 pm

Experience will be rewarded weekly.

1 XP for 1-3 hours of game play, in a week

2 XP for 4-7 hours of game play in a week

3 XP for 8-11 hours of game play in a week

4 XP for 12+ hours

ST's reserve the right to grant extra experience rewards for involvement in Story Lines and spectacular game play.

Each player must submit their hours of active play per character to babylon.submissions@gmail.com  XP will be awarded every Monday, so get your XP submissions by Monday morning at the latest. XP hours can only be gained in a public scene or during an story line. Private play will not count toward hours.


Vampires XP Costs
New Ability 3
New Path (Necromancy or Thaumaturge) 7
New Discipline 10
Attribute Current Rating X 4
Ability Current Rating X 2
Clan Discipline Current Rating X 5*
Other Discipline Current Rating X 7*
Secondary Path (Necromancy or Thaum.) Current Rating X 4
Virtue Current Rating X 2**
Humanity Current Rating X 2
Willpower Current Rating


* Caitiff has no clan-based Disciplines, just as they have no clan. For them, the cost of raising Disciplines is the current rating x 6 for all Disciplines. This is both a curse and a blessing of being Clanless.

**  Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).

Thin Blood Vampires XP Costs
New Ability 3
New Path (Necromancy or Thaumaturge) 10
New Discipline 15
Attribute Current Rating X 4
Ability Current Rating X 2
Clan Discipline Current Rating X 10
Other Discipline Current Rating X 14
Secondary Path (Necromancy or Thaum.) Current Rating X 8
Caitiff Thin Blood Discipline Current Rating X 12*
Virtue Current Rating X 2**
Humanity Current Rating X 2
Willpower Current Rating

* Caitiff Thin Blood Discipline refers to all Disciplines for 15th Generation Vampires. Or Psychic paths taken as Disciplines for all Thin Bloods.

Ghouls & Mortals  XP Costs
New Ability 3
New Path (Necromancy or Thaumaturge) 20
New Discipline 20
Attribute Current Rating X 5
Ability Current Rating X 2
Thaumaturgical/Necro Paths Current Rating X 15 (Trem/Gio only)
Clan Discipline Current Rating X 15
Other Discipline Current Rating X 25
Willpower Current Rating
Virtue Current Rating X 2
Humanity Current Rating X 2

Dhampir XP Costs
New Ability 3
New Path (Necromancy or Thaumaturge) 20
New Discipline 20
Attribute Current Rating X 5
Ability Current Rating X 2
Thaumaturgical/Necro Paths Current Rating X 15
Discipline Current Rating X 25
Willpower Current Rating
Virtue Current Rating X 2
Humanity Current Rating X 2

Sorcery XP Costs
New Ability 3
New Path 7
Attribute Current Rating X 4
Ability Current Rating X 2
Paths Current Rating X 7
Rituals Current Rating
Backgrounds Current Rating X 3
Willpower Current Rating
For Ghoul Sorcerers only
New Path (Necromancy or Thaumaturge) 20
New Discipline 20
Thaumaturgical/Necro Paths Current Rating X 15 (Trem/Gio only)
Clan Discipline Current Rating X 15

Mages XP Costs
New Ability 3
New Sphere 10
Attribute Current Rating X 4
Ability Current Rating X 2
Tradition Specialty Sphere Current Rating X 6
Spheres Current Rating X 7
Hollow One Spheres Current Rating x 8
Backgrounds Current Rating X 3
Arete Current Rating x 8
Willpower Current Rating
Back to top Go down
View user profile
 
The Experience Point System and XP Costs
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» [Solved] How To Make A Point System
» Age of Sigmar point system
» world of tanks tournament
» The Zara Point System
» 1000 Point Grey Knights Army

Permissions in this forum:You cannot reply to topics in this forum
World of Darkness: Tenebris Raptis :: Out of Character :: House Rules-
Jump to: